Randomness (in addition to repetition and precision) is something computers are uniquely good at. Harnessing randomness is something at the very heart of game design and generative art/design.

How can random numbers be useful?

Vera Molnar: Randomness

Thoughts on how this benefits us as artists and designers?

What types of random are there?

Input randomness

A random starting condition influences the user/player/visitorโ€™s experience of a space and/or the decisions they might make within it.

Output randomness

After the person interacts with the experience, randomness affects the result. The unpredictability undercuts strategy.

Some examples from my career!